Devlogs
v.1.5.0 Patch Notes (Launch Version)
Posted January 17, 2025 by Tytaneum
#fightem #project fightem #patch
Patch for the launch version. Keeping this for archival reasons. this is publicly 1.0.0 ig but it's 1.5.0 internally so im gonna continue that. 1.5.1 is coming soon
Patch Notes:
- Removed limit on airdodges. Can now be done as long as you have meter
- Removed pushbox on airdodge during the first 20 frames
- Added text for Perfect KO
- slightly updated KO text
- Unbound input recording and playback from controller
- Redrew jab animation
- Reduced deadzone on gamepad joystick (0.5 -> 0.35)
- Added jump button on controller (ZL)
- Added alternate dodge button on controller (ZR)
- Added a dash macro button (L on controller, E/;/Numpad period on keyboard)
- Added Move List
- Increased max height of stage/camera by 150px
- Reduced flickering that occurs when using item attacks
- NEW STAGE: Ring of Fire
Item Changes:
Fighter’s Wraps (FW)
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Warp Ball (WB)
| - Fixed issue where victory animation wouldn’t play after winning with warp ball
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Skeleton Scroll (SK)
| - Reduced knockback of the first scroll down skeleton (600 -> 500) to make it connect more reliably into the second.
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Flame Cyclone (FC)
| - Increased height limit of Solar Saw (-250 -> -800)
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Beam Blade (BB)
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Shine Square (SH)
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