Posted January 16, 2025 by ChXris
That’s right, we’ve got another patch for this project!
This front-facing RPG with roguelike elements is a short 30-60 minute adventure, with a few randomized elements to keep replays fresh.
Though gameplay has not changed much from previous versions, the visual experience an underlying code has been greatly improved for a more “pleasing” visual experience!
Here’s the detailed list:
⚙️Systems & UI
- Now you can change Actor in Equipment/Skills/Status windows by Click-Dragging the mouse or Swiping with a touch screen.
- Choices made generally larger and more comfortable for touch screens.
- Now, suffering a Werewolf transformation won’t force the party to “Rest” and gain disadvantage for next combat.
- Suffering a Werewolf transformation will change all rewards into “Penalties” for next combat. Hang in there, Knight.
- Now displays Enemies Defeated, and times the Knight has lost control of the curse.
- Added some flair to the end scene along with a final counter for Werewolf Transformations.
🍄Items
- A few new items for better coverage and some bugfixes/balancing to others.
⚔️Combat & Enemies
- Regen effects now work properly.
- Reworked some less interesting states for a more “evident” effect.
- Bleed effect now expire after battle. Poison still doesn’t! Better get those Panaceas!
- Various bugfixes
🐲Graphics
- Icons now have a more consistent style, to differentiate them from States and Effects.
- Now presents three distinct options with clear descriptions and icon. How professional.
- Now with clearer options and a lot more pleasing to the eyes. Kinda looks like a DOS game now if I’m honest.
That’s most of what I remember for now.
Thanks for stopping by! If you find any bugs, we’d appreciate the help.
Now go help the poor Knight!