Devlogs
Update 1.0.0 (BUGGED)
Posted January 16, 2025 by ArtyIF
WARNING: This build has a critical bug that's been fixed in 1.0.1!
WOO! We're finally at the 1.0 release! Thanks to the few people who have downloaded and played the game!
This update brings a bunch of features and bug fixes as a sort of final polishing layer to the game.
Accessibility
- Added accessibility settings! You can adjust the game's saturation (HUD is not affected, sorry), volume of the high-pitched brake squeal, and most importantly, game speed!
Physics
- Increased physics framerate from 120 to 240. This fixes the issue with the car getting stuck in walls at high velocities, but also changes the handling ever-so-slightly
- Adjusted track collision geometry near the start
Demos
- Added a new demo, which is a near-perfect run played at 25% game speed. Try beating it at 100%!
- Removed some older demos with marginal time improvements
Camera
- Changed how camera rotation works. Now, the camera rotates with accounting for velocity unless the Recenter Camera button (which was added back) is also held up
Graphics
- Adjusted sparks and burnout particles to look better
Bug fixes
- Updated engine to Godot 4.4-beta1, which fixed the issue of demos not being deletable in the web build
- Fixed UX issues with the control rebinding dialog
- Fixed a bug where inputs on non-latin keyboard layouts didn't work until rebinding
- Further attempts to fix random crashes related to burnout trails
There may still be minor updates down the line, so see you next update!
Files
No Downforce (Windows, x64) 70 MB
Version 1.0.0
No Downforce (Linux, x64) 63 MB
Version 1.0.0
No Downforce (Web) 84 MB
Version 1.0.0