Posted January 15, 2025 by ForwardSlashGames
There was a bug in the way the game checked for the existing session, resulting in a new guest session each time. This was causing an issue with pulling a cached leaderboard due to the way this platform handles session cookies. I was able to solve this pretty easily by making sure to store the session token in player prefs and then check for that token and only start a new session when that token doesn't exist, otherwise resume the old session.