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Devlogs

Devlog#27

Magic Academy
A browser game made in HTML5

Hello everyone! It's time for another devlog. Because of all the New Year’s hustle and bustle, we got a bit lost in the dates.

But we haven't gone anywhere—work is continuing as usual. We've already finished the new backgrounds for the next part of the story, and our artist is currently working on new scenes and a couple of secondary characters.

While she keeps refining the visual content, our programmer had a chance to rework the Journey mode once again. We already described the new planned mode in a recent devlog, and the first iteration was done. However, new discussions arose concerning the current Journey mode. In the end, we decided to take another shot at improving it, and for now, the new mode is on hold.

How the mode will change:

  • The Journey combat system will be turned into a card-based roguelike (with decks of cards, mana, and other typical mechanics).
  • Preparing for Journey will revolve around building a deck from basic cards.
  • Progression outside of Journey will involve opening packs that contain new events, cards, and starter cards.
  • The Journey map will be expanded, and Journey runs themselves will be longer.
  • Movement on the map will be divided into rounds. On each turn, the player can only move a certain number of cells.
  • There will be two types of enemy “pawns” on the map: guards and patrolling. The first type simply guards certain cells, while the patrolling enemies move around the map and can attack the player if they end up on an adjacent cell.
  • Within a single Journey run, you’ll be collecting and upgrading your deck by defeating enemies and visiting “points of interest” where you’ll find various events, new cards, enemies, health refills, and options to remove or upgrade cards.
  • Now, defeating the boss won't come down to just grinding basic cards, maximizing upgrades, and then dominating. Instead, you’ll gradually progress through the boss’s map, culminating in a final battle at the end.

We plan to make the first iteration of these changes available either this week or next week for subscribers of certain tiers, so we can gather feedback.

Thank you for sticking with us and providing the feedback that helps us improve the game!

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