Posted January 14, 2025 by JP-Lopez
#devlog
Happy 2025! Let's hope this year comes with a much better vibe than 2024 (at least for me).
After publishing the very first early alpha of Raidoama, I got a ton of feedback. Is great to see how members of a community can help and empower themselves to be better. I reflected on what went good and wrong, and listed my resolutions into 2 categories: Development Process, Game Features. The former is very personal, as it discusses what can I do better around time management, prioritization, and dev process. The latter is taking the comments from the December bootcamp, plus my own ideas.
Development Process
Game Features
First, the foundational features that are missing to become playable game (Alpha success criteria):
Second, feedback from bootcampers and myself (Wrap-Up success criteria)
Last, but not least: replace the sprites I downloaded from free assets available, with custom made for the game.
I have a very specific vision in my head about how the game should look like: a balanced mix between MMX and Gundam/Mecha. This will be a challenge, because I'm not a good digital artist. During the holidays break, I dove deep into AI generated content, and I think is the key to my problem. I'll post another devlog on this topic, if I have the time.