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Enemy AI and First Enemy Implemented!

Killcraft Boss Rush
A downloadable game

Today's focus has been on bringing the world to life with some actual threats! I've made significant progress on the enemy side of things.

What's Done?

  • Enemy AI System: I've implemented a core AI system for enemies. This will allow them to navigate the world, track the player, and engage in combat.
  • First Enemy Model (Zombie): The first enemy model, a zombie, is now in the game! It's ready to chase you down and test your combat skills.
  • Ragdoll Physics on Death: When an enemy is defeated, they now collapse with ragdoll physics, adding a satisfying visual element to combat.

What's Next?

        • Crafting: Implementing a crafting system, allowing you to create new weapons and items.
        • Safe Room: Creating a safe room where you can upgrade your character and prepare for the next boss fight.
        • Process of creating 3D models for the player, enemies, weapons, and environment... and more

        Stay tuned for more updates!

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