Devlogs
Enemy AI and First Enemy Implemented!
Posted January 13, 2025 by Bearlydev
#Core Mechanics #Early development
Today's focus has been on bringing the world to life with some actual threats! I've made significant progress on the enemy side of things.
What's Done?
- Enemy AI System: I've implemented a core AI system for enemies. This will allow them to navigate the world, track the player, and engage in combat.
- First Enemy Model (Zombie): The first enemy model, a zombie, is now in the game! It's ready to chase you down and test your combat skills.
- Ragdoll Physics on Death: When an enemy is defeated, they now collapse with ragdoll physics, adding a satisfying visual element to combat.
What's Next?
- Crafting: Implementing a crafting system, allowing you to create new weapons and items.
- Safe Room: Creating a safe room where you can upgrade your character and prepare for the next boss fight.
- Process of creating 3D models for the player, enemies, weapons, and environment... and more
Stay tuned for more updates!