Posted January 13, 2025 by n00bCode
#Programming Language #Game Engine
This release fixes a number of bugs from v4.0:
* Fixed: Internal Sprite Buffer had an issue where pointers would get lost if more than 5 or 6 sprites were created
* Fixed: Only the last font loaded could actually be used for rendering
* Fixed: Actors had the same buffer issue that sprites had
* Fixed: Dist tool did not work with projects that had multiple included
* Fixed: Added new line to the end of files when building with RCBasic Studio to prevent rcbasic_build from hanging (Note: If using a different editor you need to set it to add a newline to the end of source files yourself)
* Fixed: VSync did not work
* Added: SetFPS() function
* Added: JointExists() function