Devlogs
Changelog 0.5.8.147
New Heroes
- Sp//dr
- Phoenix
- X-23
- War Machine
- Gamora
- Nebula
- Rogue
New modular sets
- future_past 32166
- reavers 38029
- exodus 37032
- osborn_tech 27147
Challenge
Engine update
- Support select cards in options
- Update “Skirmish” mode
- Update “44009”: You no longer need to use an additional deck.
- Add local type effect (slightly improved performance)
- Prompt discard / put on deck top or bottom for “27043”
UI
- Add left side panel for focus on different players
- Add button to display all cards in one scene
- Optimize render: improve shuffle and card moving animation
- Sort cards: You can now sort cards in hand, discard pile, or supports in play.
- New Undo
- Previously, it only undid the last step. Now, it will undo all steps until you played a card or were attacked.
- For the old undo, use the “Goto” function or hotkey Ctrl+Shift+Z.
- Allow shift + right click to copy card id
- “Escape” key should work correctly now
- Fix “threat” counter color on card “10029”
Rule update
- When player is eliminated, place each card owned by the eliminated player in the eliminated player’s discard pile
Bug Fixes
- “01028”: Trigger condition updated to only activate when an enemy that can be stunned exists
- “01145”
- “04043”
- “05017”: The ability type should new be an Interrupt
- “07042”
- “13001b”
- “32085”
- “34018”
- “41010”: Will not ignore crisis keyword any more
- “44004”: You can take damage equal to your current health
- “45075a”: Setup keywords can now process correctly in scenario “Four Horsemen”
- “45088”, “45083a”
- “47002”: Added piercing
- “48021”
- Fix “puzzle-36003.json”