Posted January 11, 2025 by chemicalcrux
Today’s public build rolls up a bunch of changes I made quite a while ago, along with more recent developments.
You can read about most of the changes by just looking at prior dev logs! Here’s what I did this week, though:
I’m going to try and start writing down patch notes as I work on the game, because reading through my commit history afterwards isn’t that exciting. Here’s a sample…
79450020
Remove some editor-only code from Bodyd2c6fb0c
Use deocclusion on the third person and orbit cams8e26f032
Fix lightmap generation and rebake lighting60972922
Refresh preset choices after saving a new one35248afa
Remove the LOUD CUBEI’d like to start putting out more coherent updates – rather than a bunch of random changes, it’d be mostly focused on one big idea, like:
I don’t know which one is going to win out, though! We’ll find out soon enough (: