Devlogs
UPDATE: Snowkind v1.01 – Bug Fixes and General Improvements
Posted June 21, 2019 by Skyvastern
#Snowkind v1.01 #Update #Fixes
I've patched the game in this update. So most of the bugs experienced
in Snowkind have been fixed.
Here is
a list of bugs that have been fixed –
- Fixed
the scenario when after the player got defeated, the game didn’t
reload to the last checkpoint.
- Fixed
game becoming unresponsive during conversations. Specifically, when
an enemy character attacked the player and when health reached below
zero, the game became unresponsive. Now instead, the ability of the
enemy to attack player or inflict damage via other means during
conversation scenes have been nullified.
-
Made the combat controls keys – LMB and RMB more responsive, and
now they work only when we tap the respective keys. As before,
holding down the key resulted in a flickering animation.
- Fixed
the conversation scenes in the Level 2 – Presto. Where after
interacting with the Boss for the first time, and then trying to
interact with the Grand Snowman wasn’t possible, or in some cases
the conversation happened but the choices given was that of the
Boss’.
- Fixed
various other minor bugs including – FadeIn/FadeOut screen size,
Boss mini HealthBar (in case, fought alternatively), made picking up
items much more smoother, etc.
- Did
a few changes to the game’s art and added some extra artwork.