Devlogs
Touhou Musou Roku v0.033 Patchnotes
Dev Build v0.031
- Bug Fix: Screen boundaries are always updated regardless of Camera was moved or not. With this, Screen boundaries will be properly updated at the end of Corner carry Super/Ultra Move Cinematics.
- Bug Fix: [Capture] effect now has Pushback Velocity.
- Bug Fix: Only one Emitter is spawned per [Capture] now.
- Aerial [Capture] now has lower upward push.
- [Capture] effect length now scaled depending on Hitstun time.
- [Breakaway] now can't be buffered during [Capture].
- The character now should be at least at 0.5 meters above the ground to use [Breakaway].
- All VR plugins are now disabled. The packaged Game should not try to recognize any VR devices anymore.
- Bug Fix: Character now can Jump again after the movement being restored if Jump cooldown was forcefully reset.
- Matches Count now shows [Games Played/Win Ratio] status instead of [Win/Loss].
Dev Build v0.032
- Added a new [Parry] mechanic, currently presented as Marisa's Special move.
- Bug fix: Yin-Yang Demon Orb should no longer remain in the world if it crosses screen boundaries without colliding with the ceiling or floor.
- Bug Fix: Yin-Yang Demon Orb now disappears after time runs out (previously it remained in the world forever).
- It is now possible to reflect/destroy projectiles. However, not every attack can reflect projectiles, and not every projectile can be destroyed or reflected.
- New Hitbox Property: "Unscaled Damage" (Ignore Damage Scaling). This type of attacks will always cause 100% of its damage, or at least 50% of it.
- Pushback reworked. Pushback velocity of existing attacks are changed accordingly.
- Bug Fix: Knocked down character now should land and actually become Grounded before being hit by followup OTG attack.
- Additional confirmation for leaving the match. Does not appear in Training Mode.
- Additional confirmation for [Leave Match] option at Match End screen.
- Bug Fix: If an attack was blocked or had zero actual Launch Velocity, the grounded target will be technically kept as "Grounded".
- Bug Fix: Blocking any attack while Jumping will cause the Blocking Pose to be considered a "Jumping", as intended.
- Bug Fix: Exhausting Strike will not drain Comeback Meter from opponent if it was Blocked.
- Bug Fix: Fixed a mistake in Transition Rule from Crouching Blockstun to Standing Idle/Walking.
- Fully completed Training Settings and Training Dummy AI (Prototype).
- Bug Fix: Pushblock cooldown now properly affects every attempt, including against Pushblock Armor. With this, Pushblock will not remain as "Used" forever if it has been used against Pushblock Armor.
- Pushblock magnitude reduced by 20%.
- Expanded [Pause Menu] for Training Mode.
- Fully completed Training Settings and Training Dummy AI (Prototype).
Dev Build v0.033
- Completely redesigned player control system. Pressing the Start button on any device will set that device as Player 1, and another device as Player 2. Keyboard mode allows you to control both characters as before.
- Now can use first Player Controller to select Player1 and Player2 (in order) when using a gamepad. Still can select each one individually with Keyboard.
- Reduced the Hitbox of Lucius' Forward Special Attack.
- Bug Fix: Throw Attempts no longer destroy projectiles that can be destroyed by melee attacks.
- Bug Fix: A Grounded character will no longer become Airborne while another character is causing the "smooth slide-off" effect upon collision.
- Bug Fix: The attacker will no longer be considered airborne during the Reverse Pushback effect.
- Now it is possible to Reset Training Mode during Super Move Cinematics.
- Evening Stages are now brighter.
- Added new options to the Main Menu.
- Experience gain has been reworked. It now depends on the damage dealt. The better you play, the more experience you get.