Posted January 08, 2025 by DeReel
Hi, I took advantage of the solstice holidays to revamp the rules of Aunter. They are full of small procedural adjustments, it was like laying mosaics. I did this of course on the side and to procrastinate on the priority work, which was to organize the prompt tables.
Aunter now has 3 parts: 1 on how to play a game (in place, to be retested tirelessly) 2 how to play a series of games (mainly advice and leads to extend your palette of scenes) 3 Prompt tables (enough is done for a few sessions, but still under construction)
Having to explain the game techniques in depth is a bit like revealing your magic tricks. But it also allows you to better understand your own practice. Like, with Dynamics and Construction, the two “resolution mechanics”.
I could talk about influences and all, but now I just want to playtest the heck out this game.
Newt step would be polishing the layout, right? I’ll get some more tables, but will probably also see how I can generate semi-meaningful series of prompts online.