Devlogs
v0.8: Monster bounties, small UI improvements
Many bugfixes and small UI improvements, cleaning up in preparation for major content update.
Major gameplay changes:
- 'Amplify' status now works gradually, similar to 'protected'
- Bounty items/quests, rewarding player for killing certain type of monster
Minor gameplay changes:
- 'Telescope' item now provides an extra encounter option
- Several new encounters added
- Some items are locked until you unlock corresponding resource
- Late-game monsters are locked until you unlock all game stages
- Refined and documented end turn / end stage event order
Minor UI changes:
- Display habitats in monster info
- Card/item/monster lists can show/hide locked entities
- Display counters on some items
- Document rounding direction for 'protected', 'vampiric', 'evasion' statuses and several items
- Some images updated
Balance:
- Some encounters rebalanced
- Nerfed cards: Embrace Chaos, Rewind
New items/quests:
- 5 bounty items
- 5 bounty quests
Selected bugfixes:
- Telescope sometimes predicted random encounter leader incorrectly
- Fix losing some item effects and quest completion on save/load
- Fix hanging when killing last monster also draws a card, with e.g. Pea Pod