Posted January 09, 2025 by Shadowsand
#MajorUpdate
Well, here it is - the first major content update! I really hadn't expected to be making this any time soon, but with how incredible the response has been, you all really inspired me to continue the project sooner than planned.
Assuming interest is still high, I'll be looking at doing one major update every 2 months as a baseline. Most of my time on this update was spent building new features, rather than new content. Hopefully the further through the project I get, the more the features I need will already exist and I can just focus on more content.
I've also enabled donations as a way to (hopefully) show my manager (SO) that this project could make some money eventually. I'm not expecting or asking for much, because I know the game is still in very early stages, but even a few small donations now could go a long way towards showing that a decent number of people might actually pay for it when it's done. Though just to be clear - even if no one donates, I do intend to aim for regular updates. Donations would just give me more leverage to spend more time on it.
Hope you all enjoy!
Note on Saves
I did try to keep the game as backward-compatible as possible when it came to loading old saves. But, as the game will inform you (assuming you have a save from before the update), I wasn't entirely successful. I did get a selection of saves from v0.1.2 and loaded them on v0.2 so I could iron out the worst of the bugs, so I'm fairly confident nothing will crash. But it's more than likely that if you continue from mid-loop, the balance will be somewhat wonky until you loop. And the game may 'forget' some actions that you you did in the previous version, so you'll have to do them one more time before everything gets back on track.
The safest way is to definitely do a hard reset, but I know that no one wants to keep losing their progress with every update. To some extent, the game is a lot more stable now, and most of my hacky solutions to problems have been replaced with more sensible ones. So it should be far less of a problem in future updates anyway. But just in case, I will be deliberately aiming/checking for 100% compatibility with old saves in future versions rather than the current 70-80%.
Content
Features & QoL
Bugfixes
Known Issues
These are issues I noticed before I released this update, but chose to push them back to keep my planned release date since they're not game breaking. If I can find a quick/simple way to fix them in a bugfix patch then I will, but they may get left for the next major version.
In the future I'll add a 'Disabled' condition to actions, so they can be visible but red with disabled buttons and extra info on the tooltip when you're aware of the possibility of an action, but don't have the necessary items etc to do it yet.