Devlogs
Optimization Update 1.05 - Graphics & Network Optimized + Fixes
Posted January 07, 2025 by Tyci
Hey everyone! 🫡
Many people had issues with performance and lags even on powerful machines, so I decided that the next priority was optimization. The most important thing was the GPU - there were far too many super-high quality assets & textures, so I reduced their resolution. It's barely noticable to the player but improves the performance a lot. Many high requested bugfixes appear in this patch as well - full list down below 👇.
General:
- Achieved a stable 60 FPS on recommended settings.
- Network optimization - reduced network lag.
New:
- Speed lines vfx added while flying the ship in the Interlude level
- Logo font implemented in some places for a cleaner look
Fixes:
- Proper usernames appear during character select for both players
- Visual bug where John's body parts were not in sync while moving
- Opening the in-game Pause menu will no longer hide the mouse for some players
- Fixed a bug making players stay connected after credits rolled
- increased asteroid spawnrate during Interlude level
- John and Yang running speed during Prologue intro cinematic improved
- Flying corpse during Prologue intro cinematic will no longer clip through window
- Computer screen no longer clips through monitor stand in the Prologue
- Monster will no longer move while eating the player during the Prologue level