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Devlogs

5.4 Release

Kinky Dungeon
A browser game made in HTML5

Modding

  • Added modding framework for enemies witnessing spell components and applying prison restraints accordingly
  • Changed all “ChangeX” (e.g. ChangeMana) stat change functions to have an src field to help determine source
  • Added mod compat setting for above, changed names of functions

Features

  • added rename NPC in collection
  • Prisoners that spawn in levels now come with restraints!
  • Dragons will spawn with lairs and treasure (enchanted items)
  • Dragons will wander on the map, but go back to check their lairs periodically
  • Enemies will now pull each other off of latex pools and other dangerous terrain
  • Unstoppable foes can now be moved on conveyors if disabled. Unflinching can if slowed.
  • Highsec prisons are now persistent
  • Universal solvent now rescues Encased Adventurers (if you choose to use it for such)
  • Universal solvent now removes encased debuffs from NPCs and grants glue resist to NPC/player for 30 turns
  • Giving Good Girl Gifts to NPCs will now temporarily increase their submissiveness

Content

  • More immersive experience being brought to jail
  • Added wandering maid knight & squire
  • added the Sweeper and the Persuader
  • Added santa hat, festive harness fashion restraint
  • Added strip search dialogue in jail
  • Added rare Latex Doll Stand furniture
  • Added new map escape objectives: Nevermere servers, Dollsmith/Ancient Robot server drones, Draconic Seals
  • New perk: Unidentified Wear (thanks Enraa!)
  • Removed Unfocused perk, added Focused Strikes and Focused Power
  • New enemy: Witch’s Apprentice
  • Added Essence Necklace
  • New Trainee spells: Conjure Essence Mote, Shock Collar, Psychic Link, Mental Defiance
  • New Trainee upgrade: “Mental Fortitude: While WP >75%, regenerate to full”
  • Added ‘spike’ trap
  • More sound effects
  • Added Dragon’s Lair sound track

QoL

  • Interacting now turns to face if it doesnt interact with anything, or if a turn passed when you interacted
  • Pickaxe now can be used quickly by clicking on the wall (thanks Enraa)
  • Did some optimizations to help performance. Please report any issues specifically with buffs not having an effect (on player or enemy).
  • Added minimap labels (option in UI)
  • Minimap moves with inspection
  • Allow viewing journey map in journal
  • Shrines dont remove favorited restraints
  • Crystal shockwaves from heirophant allies should no longer hit the player
  • Added wait speed options
  • Made settings for toggles appear after hovering over the buttons for a bit
  • Show owned items in NPC shop interface
  • Add option to untie NPC

Balance

  • Rogues can now wield 2h weapons in the offhand without penalty (but not heavy or massive)
  • No longer need to pass room escape method to backtrack (except boss rooms)
  • Rebalanced many perk costs in general
  • Being distracted now decreases accuracy of most weapons
  • Being distracted now raises the stamina cost of staves
  • Made yokes and fiddles more common in the enchanted restraints loot table
  • Removed Second Wind from the perk selection
  • Replaced Trainee’s Mana Burst with Essence Motes (active spell)
  • Reworked Trainee’s Desire Burst to use motes
  • Added Mana Burst back as an upgrade
  • Defeating enemies now restores WP
  • Vengeance now gives 10% of the DP from before
  • Limit surge is now 40 WP instead of 50
  • Being hit by an Observer’s beam now attracts the Shadow to your position
  • dragon girls and dragon queens can no longer spawn as bounties for the Bounty escape method
  • Field of Frost has been split into progressively bigger upcasts.
  • StormBreaker has been buffed so it gives electric resist, and also uses incoming damage to determine duration

Bugfixes

  • Fixed cursed plugs being removable through belts
  • Fixed high guilt causing negative security gain when chased
  • Fixed too long autosave interval
  • Added compat to help old saves not be broken by new journey organization
  • Fix issues with minimap labels
  • Fix bug with retro animations hiding most effect tiles
  • Fixed jail doors not getting locked properly (or more accurately, lock info being lost forever)
  • Fixed bug where enemies wouldnt spawn in high sec jail when the enemies arent aware of you
  • Fixed issues where party members didnt get properly spawned on the map to rescue
  • Clear restraints from outfit when loading into wardrobe from title screen
  • Fix save game code missing in non roguelike mode
  • Changed layer of pantyhose to go under socks/stockings
  • The shadow now properly applies a cursed item when she catches you
  • Enchant Rope now affects NPC restraints properly
  • Fixed a bug where entities other than player would benefit from rogue super crit/surprise bondage
  • fixed missing nurse bound sprite

Misc

  • “Elemental Energy” mapmod replaced with “Dragon Sighting”
  • Early elevator halls may have dragon girls instead of dragons
  • Enemies leashing the player to highsec jail should directly leash to highsec instead of always stopping by furniture
  • Capture option from menu now places in highsec jail if being dragged there
  • Calling a guard should now pick an eligible character on the map instead of spawning one
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