Devlogs
5.4 Release
Posted January 06, 2025 by Ada18980
#update
Modding
- Added modding framework for enemies witnessing spell components and applying prison restraints accordingly
- Changed all “ChangeX” (e.g. ChangeMana) stat change functions to have an src field to help determine source
- Added mod compat setting for above, changed names of functions
Features
- added rename NPC in collection
- Prisoners that spawn in levels now come with restraints!
- Dragons will spawn with lairs and treasure (enchanted items)
- Dragons will wander on the map, but go back to check their lairs periodically
- Enemies will now pull each other off of latex pools and other dangerous terrain
- Unstoppable foes can now be moved on conveyors if disabled. Unflinching can if slowed.
- Highsec prisons are now persistent
- Universal solvent now rescues Encased Adventurers (if you choose to use it for such)
- Universal solvent now removes encased debuffs from NPCs and grants glue resist to NPC/player for 30 turns
- Giving Good Girl Gifts to NPCs will now temporarily increase their submissiveness
Content
- More immersive experience being brought to jail
- Added wandering maid knight & squire
- added the Sweeper and the Persuader
- Added santa hat, festive harness fashion restraint
- Added strip search dialogue in jail
- Added rare Latex Doll Stand furniture
- Added new map escape objectives: Nevermere servers, Dollsmith/Ancient Robot server drones, Draconic Seals
- New perk: Unidentified Wear (thanks Enraa!)
- Removed Unfocused perk, added Focused Strikes and Focused Power
- New enemy: Witch’s Apprentice
- Added Essence Necklace
- New Trainee spells: Conjure Essence Mote, Shock Collar, Psychic Link, Mental Defiance
- New Trainee upgrade: “Mental Fortitude: While WP >75%, regenerate to full”
- Added ‘spike’ trap
- More sound effects
- Added Dragon’s Lair sound track
QoL
- Interacting now turns to face if it doesnt interact with anything, or if a turn passed when you interacted
- Pickaxe now can be used quickly by clicking on the wall (thanks Enraa)
- Did some optimizations to help performance. Please report any issues specifically with buffs not having an effect (on player or enemy).
- Added minimap labels (option in UI)
- Minimap moves with inspection
- Allow viewing journey map in journal
- Shrines dont remove favorited restraints
- Crystal shockwaves from heirophant allies should no longer hit the player
- Added wait speed options
- Made settings for toggles appear after hovering over the buttons for a bit
- Show owned items in NPC shop interface
- Add option to untie NPC
Balance
- Rogues can now wield 2h weapons in the offhand without penalty (but not heavy or massive)
- No longer need to pass room escape method to backtrack (except boss rooms)
- Rebalanced many perk costs in general
- Being distracted now decreases accuracy of most weapons
- Being distracted now raises the stamina cost of staves
- Made yokes and fiddles more common in the enchanted restraints loot table
- Removed Second Wind from the perk selection
- Replaced Trainee’s Mana Burst with Essence Motes (active spell)
- Reworked Trainee’s Desire Burst to use motes
- Added Mana Burst back as an upgrade
- Defeating enemies now restores WP
- Vengeance now gives 10% of the DP from before
- Limit surge is now 40 WP instead of 50
- Being hit by an Observer’s beam now attracts the Shadow to your position
- dragon girls and dragon queens can no longer spawn as bounties for the Bounty escape method
- Field of Frost has been split into progressively bigger upcasts.
- StormBreaker has been buffed so it gives electric resist, and also uses incoming damage to determine duration
Bugfixes
- Fixed cursed plugs being removable through belts
- Fixed high guilt causing negative security gain when chased
- Fixed too long autosave interval
- Added compat to help old saves not be broken by new journey organization
- Fix issues with minimap labels
- Fix bug with retro animations hiding most effect tiles
- Fixed jail doors not getting locked properly (or more accurately, lock info being lost forever)
- Fixed bug where enemies wouldnt spawn in high sec jail when the enemies arent aware of you
- Fixed issues where party members didnt get properly spawned on the map to rescue
- Clear restraints from outfit when loading into wardrobe from title screen
- Fix save game code missing in non roguelike mode
- Changed layer of pantyhose to go under socks/stockings
- The shadow now properly applies a cursed item when she catches you
- Enchant Rope now affects NPC restraints properly
- Fixed a bug where entities other than player would benefit from rogue super crit/surprise bondage
- fixed missing nurse bound sprite
Misc
- “Elemental Energy” mapmod replaced with “Dragon Sighting”
- Early elevator halls may have dragon girls instead of dragons
- Enemies leashing the player to highsec jail should directly leash to highsec instead of always stopping by furniture
- Capture option from menu now places in highsec jail if being dragged there
- Calling a guard should now pick an eligible character on the map instead of spawning one