Devlogs
Demo Version 0.7.2 Patch
Developer Log #2 - Patching the demo, bug fixes, small additions, etc
==========================
There hasn't been too many bugs and glitches discovered, but to make this demo more enjoyable for everyone who finds this game, I want to fix the more annoying ones, as well as adding a couple of features that will improve the overall feel of the game(along with some smaller suggestions given to me).
So here's everything that's changed from V0.7.1 to V0.7.2:
- Grammatical errors, and some item descriptions reworded.
- A few slight adjustments to weapons(damage, range, knockback, etc), and items (Spiked Boots can now accelerate an enemy downwards)
- A few enemies were buffed, namely the slimes.
- Some item effects slightly adjusted (Vulture Brain is now half as effective, and Broken Fang is now twice as better)
- Accursed Core of Labyrinth now increases stats by 25%, as opposed to the original 20% boost.
- Gauntlet item completely removed. Purity item added. Offers health regen every 10 seconds.
- The player can now hit the Spiked balls from Terror back towards him in attempt for extra damage. This is actually a viable strategy.
- Inventory will actually show a picture of the item that corresponds to the box. In hindsight, this should have been in the game way earlier. whoops.
- Inventory is expanded so you can actually acquire every item at once.
- The game is now a little more controller friendly. You can now toggle between mouse/keyboard and controller without having to disconnect the controller.
- and of course, several bug fixes.
A few of these adjustments were entirely from me, a few from my friends, and even a couple straight from the community in Labyinth's Discord server, located here!
As a sidenote, thank you to every single person who has downloaded and played this game. You guys are awesome.
I hope this patch makes the overall experience better for everyone.
Thanks,
-Ryan