Devlogs
v1.04a
V.1.04a
Relatively large update with new mechanics, new art, and new scenes. Biggest gameplay change is the skill progression system, which replaces the grind of hoping for a lucky run with great weapons with a more predictable, gradual growth in power.
- New area with 15 new encounters
- Group battles added (PC vs multiple enemies)
- Small art updates
- Name change option scene
- Created Skill Tree, giving more choice over progression and more gradual, linear progress
- Balance changes for weapons, outfits, and monsters: success is less dependent on finding a heroic-rarity weapon. All cursed outfits now provide the same (bad) stats.
- Outfit stats are visible with a button on the sidebar.
- 18 new outfits added
- Passed the 1000 passage mark (round of applause for spaghetti code)
- Text updates to fix typos and improve readability, especially in trapped clothing passages
- Tweaked stat effects of outfits.
- Non-sexy clothes now reduce how attractive you appear to monsters, affecting their behavior in some cases (sexy clothes already increased this, but now your armor can cover you up a bit more).