Posted June 17, 2019 by furidk
#zombies #vr #shooter #fps #oculus
Finally! Version 0.4 alpha is done. There's quite a few changes (and a few issues), so check'em out:
New features / fixes:
- New city graphics (Handmade by me, but will be updated along the way. Was needed for random level gen)
- Textures on city graphics. Could be better I know ;)
- Players and zombies no longer spawn inside buildings
- Random city each time! (From 10x10 to 20x20)
- Slightly better icon (only slightly...)
- Smaller hands/guns when in VR (Should minimize/eliminate clipping against camera)
- Escape key now returns you from city level to home level and from home level to game exit
- Hands (and guns) no longer rotate and stay at odd angle, when you reload and rotate at the same time (non-vr issue only!)
- You now have proper size compared to the city
- You can now wiggle between buildings
Known issues:
- Sometimes ragdoll physics go a bit crazy (Not a big issue for now, so will be postponed for final polish state)
- Infection can sometimes happen too fast ;)
- Might experience clipping close to buildings
As usual feel free to test and comment!
Best regards
Odin