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Devlog #3 Progress update: January 2025

Hello, and Happy New Year! šŸ„³ 

Real life continues to be somewhat busy but Iā€™m still hard at work to bring you the full game, I promise. šŸ™

In the most important news, I finally had enough text to start programming a bit! I already coded a little introduction sequence (you can watch the prototype below) and almost all of the first chapter.

It was a bit rough coming back to programming after a few months' break, especially as I donā€™t remember all of the charactersā€™ expressions just yet (and while Vale has only 13 for now, Lawrence has 41! whole! expressions! and I donā€™t think thatā€™s the end of it orz). BUT Iā€™m getting back to a place where itā€™s fun to code again AND I made some good progress on art (both CGs and sprites) so the game is finally starting to take shape. Iā€™ve also decided to use some chibi cut-ins wherever it feels fitting so that'll make the production a bit quicker. (and I think the comedic effect of those is much stronger than what Iā€™d normally do, so thatā€™s also a plus)

All in all, things are looking up! Once the script is complete, everything else should go pretty smoothly. šŸ™ 

(this pretty much sums up Lawrence in the first 1.5 chapters and I'm not even joking)

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On a side note, Iā€™ve been obsessed with cooking up this witchy Ghibli-esque AU (inspired by Mimiā€™s Delivery Service and Alchemist by Good Kid) that may or may not be turned into another game in the future… šŸ‘‰šŸ‘ˆ I posted some doodles on my Bluesky so I thought Iā€™d share them here, too.

(a little sketch of the red light prison thing)

(man, i really drew a lot of these huh…)

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Anyway, if you like what I do and you want to have your name in the credits of the full game, consider supporting me on kofi! (and get access to exclusive WIPs and early behind-the-scenes stuff as a bonus šŸ‘Œ)

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