Devlogs
Version 0.3 Released
Hello! A little over 200 days since the last major update, here's 0.3! It has a bunch of new stuff. Here's a changelog:
- Level 3 added!
- Added Festive costume to replay mode!
- Added a hit effect on taking damage
- Tweaked high-energy momentum to be about 50% less
- Made Constant Weapon Order on by default (still can be turned off in Gameplay Options)
- Tweaked aiming system to be better at hitting stuff at extreme close range
- Some slight changes to Reduced Chest Size (slightly bigger moobs)
- Added Manual Save System! Basically an interface for copying save files and exposing some of their data
- Backup saves! Auto-save checkpoints partway through a room will now back up your previous save to a specific file, in case the checkpoint save is unwinnable or inconvenient
- New low-poly models for enemy weapons
- enemy cover system is no longer collision-based, for (hopefully) better performance
- Ammo crate drop tables tweaked so they always drop something
Hopefully I didn't forget to document any other major changes during the >6 month dev cycle on this update. Many thanks to everyone who shared words of encouragement & stayed invested in this project during that time.
Donating is also a great way to show support for this project! Obviously no obligation. I also made a Ko-Fi in case that's a better option.