Devlogs
v3.2.12: Year-end enhancements
Greetings surveyors!
I’m excited to share the final update for Periphery Synthetic in 2024.
This release brings a vertical slice of audio and graphical enhancements to polish out a year of exciting updates.
Be sure to upgrade your thrusters and check out the exospheres of Alpha Periphery B and C if you haven’t already.
Enjoy!
v3.2.12 changes
- Core Gameplay
- Prevented material distillation while in zero-atmosphere environments.
- Decreased the time interval between automatic perception checks.
- Core Interface
- Fixed a visual contrast issue with the system tutorials in dark mode.
- Core Graphics
- Reduced terrain-related frame drops when moving at maximum speed.
- Alpha Periphery B
- Remixed the music in the exosphere.
- Improved the sun glow.
- Reduced particle effects while quickly travelling vertically.
- Fixed certain particle effects appearing at high altitudes.
- Made a certain perception easier to find.
- Alpha Periphery C
- Improved the transition to the exosphere.
- Improved the sun and moon glow.
- Re-routed cave sounds from the music channel to the sound effects channel.
- Applied reverb to the cave sounds.
- Fixed scan not guiding to uncollected artifacts.
- Alpha Periphery C2
- Prevented snow and ice sounds while in the exosphere.
- Reduced particle effects while quickly travelling vertically.
- Fixed an inaccessible perception when vertical look is toggled off.
- Removed dynamic panning from snow and ice sounds for performance.
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Files
periphery-synthetic-ep-html5.zip 847 kB
periphery-synthetic-ep-html5-demo.zip 798 kB
periphery-synthetic-ep-linux-x64.zip 104 MB
periphery-synthetic-ep-linux-x64-demo.zip 104 MB
periphery-synthetic-ep-win32-x64.zip 110 MB
periphery-synthetic-ep-win32-x64-demo.zip 109 MB