Devlogs
Game Status
Hi everyone! Thank you for checking out this page, please feel free to download the more current build and playtest!
I am working towards version 1.0 for the early access downloadable demo, which will be up soon on both here and Steam! Stay tuned :)
Game Versions (contain all previous versions plus)
- v0.5.0 - [FUTURE] - interactable objects/environment, items expansion, placeable objects, fish NPCs for home base (deployable), player death, soul bonding & soul abducting
- v0.4.0 - [IN PROGRESS] - inventory system base, ECS land environmental overhaul (tiles & objects), Home Base (Cosmic Pond), game loop w./ different procedurally generated maps/enviros, Main Menu overhaul again
- Bug Fixes: Fish Collision, camera/movement stutter, game loop UI interactions,
- Extra Notes: Memory & Speed Performance Enhancements, Tilemap -> ECS, Biomes, Rule-Based Object spawning, Mini Map & Map re-texture, tiles rexture
- v0.3.0 - Main Menu overhaul, depth system, 5 fish types & corresponding behaviors
- v0.2.0 - UI overhaul with pause menu, fog of war map, tile cleanup, leveling up
- v0.1.0 - simple core concept, procedural map, basic control + range attack, bare bones main menu, camera control