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More HUD and adaptive difficulty

Abstrala (alpha demo)
A browser prototype made in HTML5

Ring around the ship for speed and throttle
Difficulty bars under score

User adjustable difficulty modifies the progression of adaptive difficulty. 
Min difficulty 0 keeps game easy no matter how many you collect
Max difficulty 10 keeps game hard no matter how many you miss
Normal difficulty 5 is previous progression. 

Something is not working with missed orbs and breaking difficulty settings

Files

  • Abstrala web.zip 14 MB
    Dec 31, 2024
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