Posted December 31, 2024 by fixgritt
Small game update that addresses the locked mouse issue when exiting dialogue. When ending dialogue you should now be able to look around again as intended. If unpausing during dialogue, the cursor should now stay properly unlocked so you can resume picking dialogue options.
Kudos to DevilWolf2000, CHAINED, and ravenhome for bringing up the mouse issue and how to reproduce it!
An 'unlimited workday' option has been added to the pause menu, which disables the workday timer and 'End of Work' alarm. Burn as much meat as you'd like instead of your contractually-obliged 3.5 minutes.