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Devlogs

Making games based off of dreams.

Hallucinatory Experiences
A downloadable series

We started making the games in December of 2024, starting with the second shortest one, No One Will Hear You.

1. No One Will Hear You

I started making the game by modeling out the room from my friend's dream as close to the original as possible. I then added materials of colors, to differentiate the objects, and made a transparent window. After watching some tutorials, I learned how to make the game look like a PS1/PSX game, as well as finding textures and and setting them to 64x64 pixels for the PSX look. I then added rain out side the window in the form of particles, and a moon that you can see. Once I added a toilet in the bathroom I ran into my first problem because I added a "Press E to Interact" button, and that required my player to be Kinematic (moves via script, not outside forces, like with a rigidbody), which broke my movement because i was using a script that requires rigidbody.

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