Devlogs
v0.7: Save/load, seeded runs
Major gameplay changes:
- Save/load games.
- Saving is only possible between stages, during the reward window
- Game is auto-saved after each stage
- Saves are stored in browser's local storage, so number of slots is limited
- Get saved games as text files to store and/or exchange from 'Saved games' window
- If you encounter a bug, posting your autosave together with bug report might help me resolve it faster
- You can now use arbitrary string as random seed to get reproducible run.
Minor gameplay changes:
- Persist, Exhaust, Single use, Frozen do not increase count of effects.
- For example, Large Basket now reimburses Permafrost.
- Amplify's absolute value is decremented even if it reduces status change to zero
- Renamed 'time' card tag to 'chrono'
- Postponed effects limited to 100
Minor UI changes:
- Fetch / return from discard effects now display preview values
5 new cards:
- Crossbow, Winter's Grasp, Ad Infinitum, Stop On Precipice, Oil Can
6 new items:
- Abacus, Music Box, Mittens, Battle Juice, Butcher's Apron, Pendulum
New/updated quests:
- 'Frozen Peak: Ascend to the top'
- 'Frozen Peak: Endure blizzard'
- 'Find the source of repeating melody'
- 'Infinite labyrinth: find exit'
- 'Infinite labyrinth: visit mirror hall'
Balance:
- Nerfed: Bludgeon, Honey
- Buffed: Alchemy
- Added 'unarmed' tag to Burning Rage card
Selected bugfixes:
- Frozen 0 is now correctly removed from cards
- Fixed card removal UI when stash is not yet unlocked
- Item list text filter did not search inside item triggers
- Fixed 'Return from discard' effect incorrectly counting as drawing card
- Fixed crash when using Tor Browser
- Fixed monsters attacking dead player