Devlogs
V1.3.3.
I think this is going to be the last one.
Adjustments:
- Student Desk & Chair Sizes.
- Item Hitboxes.
- Some character spawns.
- Basement layout.
- One of the basement endings.
- Achievements no longer pay you.
- Credits screen text centered.
- Adjusted the Locker Hitbox.
- Decreased the Workbook Opening Distance.
Additions:
- New Achievements (Achievement Count: 24)
- Achievement Obtained SFX.
- You can now unlock glued doors with scissors.
- Added support for the interact key on the Water Fountain and Storage Locker.
Bugfixes:
- Fixed some items not being collectable.
- Achievement Notification Disappearing rather than moving away.
- Fixed the glue not working on Double Doors.
- Fixed the Shop Trigger in Melvin's Shop giving you the wrong achievement.
- Fixed getting Softlocked when I like Drums gets moved away by other forces.
- Reworked the way Workbooks get raised to avoid them respawning in places they shouldn't be. (for endless mode)
- Fixed I like Drums getting stuck after escaping him.
- Fixed an oversight where all other NPCs except Ben did not spawn. (HOW DID I MISS THIS FOR OVER 30 MIN. IS BEYOND ME)
- Slot 4 keybind now works.
- Fixed the Hammer falling out of the map's bounds.
- Fixed an awfully embarrassing bug where Jollity's minigame was broken.
Overhauls:
- New Melvin's Shop floor texture.
- Updated Vending Machine textures to include a coin slot, different colors used to indicate which coin it takes.
- New Melvin's Shop door textures.
Tweaks:
- Tweaked the way items spawn in lockers so you cannot get them through the locker or at the same time as opening the locker.
Removals:
- Removed a failsafe that'd let you move whilst interacting with I like Drums and MT as it was not quite needed and broke other things.