Posted December 28, 2024 by regalfang
#devlog #3D #Anime #demons-regalia #Indie #Monster Girls #Turn-Based Combat #Unreal Engine #unreal-engine-5
Happy Holidays.
Let's get to the point. I've implemented the progression for the colosseum mode. How it works is like a rouge lite. There are 'DAYS' and two battles take up a day. As the days pass, the reward multiplier increases. At every end of day (two battles), an event will be selectable and will give you perks, extra rewards or risks , and so on. I also revamped the Result screen.
So that's mostly what I've done till now. Sadly, I didn't have enough time to do a cutscene... Maybe next time after release... next month what I'll be focusing on is polishing the game, and there's a lot of it needing to be done...
That's most of it so far... I will release this on steam next month so hopefully that goes well...