Posted December 27, 2024 by The Naughty Captain
That last week of the year is always very busy with family stuff and festivities. As every year, my productivity has been brought to near zero and it will most likely stay like that until January 2nd and the release of the game on Steam.
Animations
After 90 hours of rendering, I finally assembled my first animation... and it's a disaster. I'll have to repose some elements and rerender the whole thing. It's excessively difficult to have a decent preview in Daz as the viewport is very laggy in animation mode, and rendering a preview takes 3 to 4 hours. I should have taken that time though, because here I am now, with 90 hours of rendering wasted. Maybe I'm too ambitious. Maybe I should aim for some shorter loops first. But I despise those 1 seconds pump action clips. I'm not sure what to do anymore.
I also worked on a second animation that proved too difficult to pose properly for my current skills, I'll have to reframe it to exclude some problematic parts. I'm not going to make the same mistake twice however and will render a preview first, just to make sure it's not utterly worthless.
The amount of time needed to render these animations is insane. I'm not sure it's really worth it.
Steam.
The build for Steam has been deployed. The game will be priced at $14.99. I have to look into regional pricing as I've been told that it might need some manual tweaking.
I hope you all had a wonderful and Merry Christmas, and I wish you all a Happy New Year.
The quick sum up :
You can follow my progress on this Trello board.
You can also add the game to your wishlist on Steam !
https://store.steampowered.com/app/2994790/Summer_Scent/
Thank you for your support!
The Naughty Captain