Here’s what’s new in the world of Rust & Rage this week:
New Features and Updates
Save/Load Functionality: You can now save and load your progress in story mode!
Story Mode Development: Planet 1’s campaign is well under way, with about 30 minutes of story mode completed (aiming for ~6 hours total). Stay tuned as the narrative unfolds.
New Tileset: Added a fresh snow planet tileset to expand the game’s environments.
Spider Cave Map: A creepy, atmospheric spider cave map is complete and ready for action.
Tesla Tower Map Object: Beware—a new Tesla Tower-inspired object will shoot lightning if you get too close.
New Enemies
Spiders: These deadly creatures try to catch you in webs before delivering a lethal bite.
Baby Spiders: Smaller but still deadly, these enemies will keep you on your toes.
Red Crabs: New crustacean foes to challenge your skills.
Dark Crabs: Even more menacing versions of their red counterparts.
Bipedal Mechoids: Three variations of mechanized foes, each with wildly different abilities.
Zombie Alternative: A fresh twist on the classic undead archetype—these zombies spray purple sludge when nearby.
Audio Updates
Footstep Sounds: Immersive new sound effects for player movement.
More Menu Backgrounds: Enhanced visuals for a polished experience.
Improvements and Fixes
Bug Fixes: Damage now registers more consistently. Shields have been fine-tuned to better absorb attacks and convert damage to energy.
New Skills
Faster Reloading: Cut down your reload time and stay in the fight.
Additional Bullets: Increase your firepower with this skill upgrade.
What’s Next?
We’re hard at work expanding the story mode and introducing even more unique features and enemies. As always, your feedback fuels our creativity!