Posted December 25, 2024 by Lazy Bee
To make the game more dynamic, it was decided to add an enemy that would chase the character.
Previously, I tried to focus on flammability, creating a timer for life replenishment, but now I decided to change the direction of development and go into replayability. Although my game is not a roguelike, with the addition of coins per level and "high score", it can be considered minimally replayable.