Posted June 15, 2019 by Artur Smiarowski
#devlog #design
Soulash is a roguelike with permadeath. It will be challenging to beat the game and might require multiple tries. To help see progress, a scoring system was implemented that is calculated upon death.
In Soulash many things contribute to the final score, from obvious ones like the number of kills or discovered regions of the world to some specific to the game, like how many days did you survive, how many items did you broke and crafted and many more. All of the statistics are also revealed to you upon death, to give you feedback and help to improve for your next try.
You can see how the score is calculated in detail below, with some reasoning behind it. It might be that the scoring system will change or be expanded with new things while the game will grow, but in v0.2, we are starting with the following stats:
- Every kill x10 - combat is the main focus of the game, so this is pretty important.
- Experience gain x5 - minibosses are worth more experience, so they are more valuable toward the final score.
- Every region discovered x50 - the world is significant in size and exploration is risky, so it will be rewarding to travel it.
- The number of days x15 - how many days you survived, some of you might like to take some time to craft and prepare before taking on harder locations, and this can positively affect the score.
- How many recipes discovered x30 - acquiring crafting plans is a bit luck based, you can boost the chance with stats and deliberately choose to find more items to salvage.
- Broken equipment x0.5/x1 - weapons are worth half a point because they break more often, while wearables full point. This value doesn't make a significant impact, but it reinforces the mechanics of perishable items.
- Eaten food, drank water or blood x0.1 - you can consume only a limited amount in a time frame, but a full bar is 100 units, so eating a few rabbits can add up and make a difference.
- Burned stamina x0.02 - recklessly consuming stamina can cause challenging situations because of fatigue.
- Regained fatigue x0.1 - only sleep can restore fatigue, but it's necessary to have the stamina for actions.
Cemetery or Morgue as it is often called in roguelikes will come shortly, to memorialize your characters and your bold attempts at destroying the world. Hopefuly I can squeeze it before release in the coming Friday, but if not, it will be available in the first 2 weeks after.
If you haven't already, try a free demo and let us know how high did you score in the comments below!