Devlogs
Major update v1.5 - New NPC and Timed Events
Version 1.5 of Coop Catacombs is here! This update introduces a wealth of new features and enhancements to elevate your gameplay experience. Meet Vesper, a mysterious NPC who reveals secrets of the game, and immerse yourself in real-world moon phase events that affect your adventures. Enjoy improved inventory management with the Potion Belt and Scroll Case, along with a variety of rebalanced mechanics for monsters, items, and spells. We've also resolved numerous bugs to deliver a smoother, more refined journey. Dive into the dungeons, explore fresh content, and master new strategies! 🌟
Changelog v1.5
New Features and Additions
Gameplay Enhancements
- New NPC: Vesper the Lorekeeper, who provides secrets and hints about the game.
- Timed Events: Real-world events like full/new moons now affect gameplay, with Vesper providing details.
- Dungeon Features:
- Larger rooms (11x11).
- Expanded layouts for rooms, including more grass.
- Tombstones with player names and engravings. Destroying them may reveal items or summon monsters.
- Braziers that can be kicked or used to spread fire by throwing items at them.
- Graveyard Improvements:
- The first tombstone is dedicated to the current player.
- Lightbug particle effects added for ambiance.
- New actions and commands
- New stat: Luck
- Affects finding better enchantments on items, loot rate, hit probability, trap detection, and triggering.
- Press '@' to check your current luck.
- New action: Disarm trap
- Press 'Shift+D' next to a revealed trap to disarm it (costs 5 turns).
- New action: Known items
- Press 'Shift+K' to list known or discovered items
Inventory and Management
- Potion Belt: Dedicated inventory storage for potions.
- Scroll Case: Dedicated inventory storage for scrolls.
- Ring Swapping: Ability to swap rings when equipping a new one if two are already equipped.
- Charge Consolidation: Picking up identical staffs/pendants adds charges to existing items instead of taking up inventory space.
GUI and Visual Improvements
- Stats that increase or decrease show green/red visual effects.
- Status bar now displays 5 larger lines of text (previously 4).
- Examine cursor now blinks for better visibility.
- Improved item descriptions for shields and armor, showing enhanced stats if enchanted.
- Inventory shows icons for each item type.
- New window for monster stats and descriptions via the examine feature.
- New animations for attacks by players and monsters.
Magic and Items
- New Magic Staffs:
- Staff of Nature: Creates a large patch of grass or tall grass.
- Staff of Fire Flame: Leaves a fire trail when cast.
- New Scrolls:
- Scroll of Nature: Creates a large patch of grass or tall grass.
- Improved Statues:
- Added descriptions and lore for 130+ gods.
- Warrior statues now display real player names and humorous messages.
- Clairvoyance Scroll: Now reveals only the layout instead of the entire floor.
- Awareness Potion/Pendant: Now reveals traps in addition to their other effects.
Balancing Adjustments
Monsters
- Monsters may speak or shout when attacking the player.
- Centaurs now shoot arrows more frequently.
- Reworked Ghosts:
- HP scales with dungeon depth.
- Damage and item drop rates increase with depth.
- Bonus experience gained per kill.
- New sprite
- Skeletons: Increased damage from
1d12+4
to 1d14+4
.
- Gelatinous Cube: Loot rate increased from 22% to 25%.
- Myconids and Hellhounds now trigger traps.
- Myconids may drain charges from staffs/pendants on hit.
- Nagas: Increased flat damage by +3 per hit, loot rate from 16% to 18%.
- Floating Eyes: Increased flat damage by +1, loot rate from 12% to 15%.
- Spiders now leave a trail of webs as they move.
Items and Stats
- Removed maximum charges for staffs and pendants.
- Scrolls of Enchantment add 3 charges to staffs and pendants (1 for cloning staff).
- Demolition and Perforation spells now deal increased damage (
3d10+2
) and can break braziers and tombstones.
- Pendant of Electric Strike now shoots in eight directions.
- Increased HP gained from Potion/Pendant of Life.
- Adjusted max HP formula when leveling up to
1d6+1 + level/2
(previously 1d8 + level/2
).
- Flammable items (e.g., wood, cloth, paper) on the floor now burn if touched by fire.
- Rust gas corrodes items on the floor.
- Wisdom Scroll/Potion now grants more experience.
- Swords are now more likely to land double attacks.
- Reduced the number of items available for sharing after player death.
- Players can now use items while paralyzed.
Dungeon
- Increased the number of items and monsters per level.
- Bastion stones now stay longer in the dungeon.
Bug Fixes
Gameplay and Mechanics
- Fixed lunge attacks on acid monsters corroding sabers.
- Prevented player from burning multiple times when walking over fire.
- Traps no longer block magic projectiles.
- Polymorph spell now maintains dungeon generation consistency.
- Fire Flame staff no longer damages fire-type monsters.
- Self-targeting with staffs is no longer possible.
UI and Interaction
- Examining objects now works correctly except if multiple entities occupy the same tile.
- Added a button to reload CAPTCHA images to prevent softlocks.
- Improved error handling and verbosity for HTTP connectivity.
- Corrected instances of messages displaying over doors.
- Items on the floor are now hidden under soft fog conditions.
This update brings a wealth of improvements, new features, and critical fixes. Dive in and explore the enhanced world of Coop Catacombs!
Files
coop-catacombs_win v1.5.zip 25 MB
coop-catacombs_linux v1.5.zip 25 MB
coop-catacombs_mac v1.5.zip 34 MB
web.zip 17 MB