Devlogs
Release v0.1.0 - Major Feature Additions
Posted December 24, 2024 by hanion
New Features:
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Asset Manager:
- Asset Management system introduced for organizing and accessing project assets.
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Animation System:
- A fully integrated animation system has been added. This includes:
- Animation Asset: Define and store animations.
- Animation Player Component: Attach animations to entities.
- Animation Editor Panel: A user-friendly panel for editing animations.
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Tabbed Interface:
- The editor now supports a tabbed interface, allowing you to open and work with multiple scenes simultaneously. Even Unity does not have this feature!
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Prefabs:
- Introduced Prefab Support, enabling reusable entities that can be instantiated across different scenes.
- Prefab Editor: A tab to manage and edit prefabs, simplifying asset management and scene building.
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Colorful Editor:
- Each asset now has its own color attached, and certain components also have distinct colors. This improves visual recognition and makes the editor more colorful and engaging.
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Runtime App:
- A basic Runtime environment has been integrated, allowing you to build and run projects.
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Text Rendering:
- Added support for rendering text in the engine.
- Font Asset: Manage font assets for text rendering.
- Text Component: Easily display text in the game world.
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Audio Support:
- Added Audio Sources Component for playing audio clips in your scene.
- You can now trigger audio playback directly from scripts.
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Global Transforms:
- Entities now support global transforms, making it easier to manage positions, rotations, and scales relative to the entire scene.
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Persistent Entities:
- Persistent Entities now maintain their state across scene loads, making it easier to handle long-term game states.
Development Tools:
- build.sh: A script for easily building the project.
- export.sh: A script for exporting the project, helping with packaging and distribution.