Posted December 24, 2024 by Firgof
Happy Holidays to all!
"SilverDawn" is now available to my Subscribestar subscribers who are Benefactors or above.
I won't be announcing these Subscribestar releases from this point forward on Itch.io but as this is the first of its kind I'll also make a first of its kind post here.
CHANGELOG
v0.401 [Silverdawn]
# Added
- [Overhaul] EventBus System streamlines calls for global-scope events and data
- [Overhaul] Dungeons : No longer a card grid; true Locations
- Dice View : When dice are rolled you now can see the roll as it happens
- New Soundtrack: To celebrate the new Dungeons: new music.
- More reactivity: Several UI components now have audio effects associated with them
- Hurt Splash: Whenever the investigator takes damage, an audio and visual effect will be played
- Dungeons can now have multiple floors and you must complete them all to escape.
# Changed
# Fixed
- You can now use items in your inventory out-of-combat by double-clicking them. (Note: Not all items can be used out-of-combat. This is largely just 'Sandwich Tech'.)
# Removed
# Known Issues
- Combat does not advance investigations generally, even if done in the right location
- Scrolling is currently broken for game events
- On first entering a Dungeon, the Region is not grabbed from the starting tile
- If a World Event is on a Location that has a Dungeon, the Dungeon becomes inaccessible
- World Events persist after their manual end event trigger but close on automatic
- With the new dice display in, DCs throughout the game should be listed but aren't yet.