Devlogs
Difficult Cash
Major gameplay change is adding 3 difficulty options & killing enemies gives bounties. Mouse over most of the stuff to see what you get.
- deselect on mouse-down + mouse-move (removes UI, getting rid of annoying situations)
- volume slider represents more low volume
- automatic help system
- simple difficulty system (easy, normal, hard)
- unit definitions with custom data for game difficulty
- highlight units with mouse over to show details
- mouse over products for details
- mouse over screen elements for help
- bounty added to skeleton, ghoul, necromancer
- custom mouse cursor
- starting position more random
- fixed: sending units outside of allowed area resulted in error
- added new hello sounds to man
- reduced pitch on woman
- single deselect of building without modifier B
- removed game menu at start, fade in of menu
- healers cost blood