Devlogs
Sins & Sorcery - v1.2 Released!
Hello everybody. Version 1.2 is finally here!
New Features & Improvements:
Gameplay Updates:
- Saboteur Mechanic Overhaul: Saboteurs now switch teams every turn instead of just once, creating dynamic interactions.
- Card Balancing:
- Reduced the mana cost of Rage Spirit - Genie from 2 to 1.
- Reworked the ability of the card Clandestine Orgy to improve balance and usability.
- Card Capacity Adjustments:
- Maximum Common rarity cards in a deck increaed (4 -> 10), and Rare rarity (2->5)
- Minimum deck size has been reduced from 20 to 15 cards.
Fixes & Visual Enhancements:
- Card Adjustments:
- Corrected card types for several cards.
- Added the "Artifact" trait to all Artifact cards.
- Updated artwork for multiple cards.
- Battlefield Improvements: Enhanced character and artifact placement for better clarity during gameplay.
- Bug Fixes:
- Fixed various ability-related bugs.
- Resolved an issue where players couldn’t purchase more than 4 cards.
- Lycantropy effects now trigger correctly, with adjustments to Werewolf Master and Were-beast.
- User Interface Updates:
- Added a subtle message when a card cannot be sold.
- Reduced visual effects for spell casts and Secret triggers to improve visibility.
- Updated all incorrect card type visuals for consistency.
Enjoy the smoother gameplay, enhanced features, and refined balance changes in S&S v1.2!