Posted June 14, 2019 by 26k
#devlog #hud
Just posted a devlog up on youtube, where I dig into the new 3D HUD recently added to the Max Attack! I'm slowly starting to replace elements from the prototype you've played with assets that better represent the future direction of the game. The video digs into some of the work involved in getting the HUD in full 3D, including how the geo for elements were setup, achieving the semi transparent look, and setting up the shaders in Amplify to dynamically react to gameplay. It's a subtle, but important visual upgrade and I'm really happy with how it's turned out so far.
One thing I didn't cover in the video was the addition of new sky blended fog and color correction that happened while I was building the new HUD. Those changes, along with some additional work on the environment, are in progress in now and I'm hoping to show off a more finished version of the familiar Offshore map sometime soon.
More to come!