Devlogs
1.0.7 Update!
We have a small update just in time for the holidays. This update mainly focuses on bug fixes, but also includes a new addition.
What's New?
- Added healing orbs that drop from enemies when killed. These orbs don't drop consistently when an enemy is killed so you still need to be careful!
- Completely redid the attack mechanics and enemy attacks as well. It is now accurate.
What's Fixed?
- Items were not spawning on the enemy when they were killed, rather they would spawn in random places.
- Items were a guaranteed spawn when an enemy was killed. This was reduced to a 10% chance.
- Fixed the sprint bar blinking when full.
- Fixed enemy animations causing them to float.
- Fixed player sprite clipping through objects. This was a good thing to have, but not a good implementation. We will revisit this and potentially add it in correctly.
- So many more bugs fixed that I can't begin to list.
What's Next?
- New enemy types. We plan to add more enemy types to make the game more challenging and feel less repetitive.
- More player attacks.
- More items.
- Item display and descriptions.
- More POIs on the map.
This leaves the game in a much better state. Until next time, happy holidays.