Posted June 13, 2019 by Michael Macha
#damage #invulnerability #timer
As of a complaint, I added an invulnerability timer to the protagonist this morning. After any damage, you will now have a full second of invulnerability, to prevent spill-over damage from unpredictable game physics conditions.
Additionally, for now, contact with spikes, soldiers, or any other threat in the game will only do one point of damage to you.