Posted December 21, 2024 by Parodos
#goblin layer
0.57.1.1 "New Beginnings-s" - Edition
Another quite significant update, fixing some serious, including game-breaking, bugs, in addition to the new content.
This update is a combination of 0.57.1 and 0.57.1.1. As mentioned normally the free/public updates generally gets released one by one. But yet again, there were some really important bugfixes that I didn't want to paywall. Otherwise, people would get a bad impression of the game y'know?
Randomly stumbled over this? Here's the tldr: Goblin Layer is a (nsfw) parody Adventure with a large cast of characters, humor, animations and more! Not to be confused with Goblin Slayer.
For Mac/Linux version check Patreon (The post is unlocked/free).
- The reason these are not on Itch, is because they simply don't work on certain Mac/Linux versions.
- I don't want to upload something that maybe works on a platform like Itch. Trying to keep it a little professional at least :-)
Also, while there's not an official android version at the moment, people have gotten the game to work on Joiplay.
Anyway, without further ado, here's the changelog. (scroll down for 0.57.1 & Dev notes)
0.57.1.1
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Scenes
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Improved the writing/dialogue for many scenes
Added a dialogue reaction from Gobrielle (Paladin), during Anvil's Potion quest. If you've finished up Ch6 before doing it.
Some extra dialogue with Farm Girl during the scene where you "fix" Anvil after her potion quest. You'll have to have read two specific books for it to trigger though.
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Gameplay
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New Walk + Combat Sprites for Priestess
New Combat Sprites for Goblin Layer. [You can find the old ones in img/sv_actors/old]
Adjustments to the Textbox position
Grinder Lvl 1 is a bit easier now, got some more things planned in the future
Gobelyne's scene is now unlocked after doing Grinder once.
Added a Variable that tracks how many times you've Grinded, might come in handy in the future
Previous update added some small secret events here and there. You might now get a random stat boost if you find some of them.
Removed some events from the Hubtown main, the map has become a bit 'heavy' and need some optimization
- (the removed events only affected non-important visuals)
A new room with loot in the Watertown/Sewer Dungeon.
- Well, to be honest it's been there all the time, but I accidentally made it inaccessible. But now it's accessible.
General map touch-ups
Updated/improved cursor behavior for multiple events (like cursor changing to indicate an interaction)
Added shadows to some events that lacked them
Added a small secret room, with loot, in the Biz district
Remove TP requirement from Barrel's Moonshine skill, in exchange for a higher MP cost.
The quick-time defense/parry during combat is still kinda janky, but I'm working on improving it.
Added different music in the Ch4 areas
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Bugfixes
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I've done a full playthrough from a New Game, every main quest, every sidequest, every frontier conquest clearing.*
So the game should be fully playable with a fresh save, but I'm sure you people will figure out a way to break things anyway. Please report the bugs when you do.
I experimented a bit with dialogue window width in a previous version, which lead to text getting cut off in some cases. Should be mostly fixed now.
Fixed many bugs that could outright break the game when using Chapter Select.
Fixed a bug that could prevent the game from progressing after Chapter 4
Fixed party members going invisible during a cutscene in ch7
Fixed a missing reaction when asking Town Hall for a quest after the prologue
Fixed typos
Fixed duplicate dialogue lines
Cleared out junk files that had been accumulating, unused image files, plugin code and such.
Fixed Lonesome Lighthouse being visible on the world map too early.
Fixed flickering map icon for the Burnt Elven fort
Fixed a whole bunch of bugs with the farm, that got you stuck in walls and shit, side effect of changing things on a map where a lot of quests take place...
Fixed bugs with the Inn Bath that caused the same kind of issues
General map fixes, pass-ability, clipping etc, in particular during CH6
Fixed a bug that broke the flame trap in CH3
Fixed the wrong background music kicking after listening to the Bard in Watertown/Capital
Adjusted the location of message boxes & choices to prevent them 'cutting into' each other
Removed a superfluous teleport trigger in Watertown/Capital
Fixed a sewer goblin with the wrong type of trigger
Fixed a sewer goblin ending up in the water instead of on the walkway
Fixed Anvil's sprite not behaving properly during the potion quest, movement/visibility
Fixed the Potion shop reverting to an old empty version during a cutscene
Music fades out properly after Anvil's 'flattening' scene
Fixed some minor issues with the Quest Log
Removed some duplicate dialogue
Fixed the text not displaying for some signs, apparently if you put a sound effect between the 'display' box command, and the command defining the text in the box, the text disappears.
*'Except the 'holiday specials'
0.57.1
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Scenes
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A fabulous intro animation on New Game start. Though, it's not exactly Pixar-level yet.
A couple renders when you first meet Priestess in the cave
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Gameplay
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Improved the code for the Active Defense plugin. Preventing some bugs & spamminess. Still need to visually remake it so the "jump" becomes a dodge or block though.
Some new rare loot added to random loot lists
Some Item Balance adjustments
Some Combat balance adjustments
Map improvements, visually, and in terms of passability
Hall of fame updated
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Bugfixes
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Fixed bug that made combat way too easy
Fixed a bug that made your character jump up and down constantly in Combat
Fixed some bugs when entering the Farm
Fixed a bug that got you stuck in Coastal Cavern
Dev Notes:
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I have done a full playthrough (using New Game) of the game, all main quests, side-quests, and Frontier Conquest areas, and fixed a lot of broken things, and improved others. Including some game-breaking bugs. I also fixed a lot of issues with Chapter Select.
When I did a full playthrough, I used a New Game. When I tested the Chapter Select, I mainly just checked out the Cave & that the next Main Quest triggered properly. So can't rule out there's some hidden issues. I'll have to do a more careful check later though, there just wasn't enough hours in the day for a full check of each. I'd do these type of playthroughs more often, but then I wouldn't have time to add new content lol...
But hopefully the game should be in a nicer state now!
I'll update the Cheat Room & Hall of Fame next version, realized I hadn't after uploading...
And I'm mostly done modelling & outfitting the townspeople in Blender, I'm maybe 85% done, so soon I'll finally be able to start making scenes with 'em again. Check the recent monthly status update on Patreon for details (and pictures)!
If you've missed the news, I'm using Blender for all the 3D work now. It meant a lot of up-front work recreating the models, but I'll be worth it for the visual upgrade!