Posted December 21, 2024 by YedenPole
Annual mini-update:
Geists are naturally occurring ectoplasm anomalies. Although their looks and behaviour implies some degree of sentience, it is believed they’re not true souls and instead are a pretty complicated nanoplasmic processes. They will be the core and most common enemies of EctoGlyph.
Here are some prototypes:
This is also a small test for the skeletal animation system. The bones are assembled into a skeleton hierarchy. They can be translated and rotated. Their sprites can be animated (like P.S.’s head or Sulfury’s eyes). Next steps would be to add scaling and general transformation that would allow for skewing. The animations also allow only for linear and step transitions, so adding non-linear ones like ease-in/out/etc. would be nice.
Merry Christmas and Happy New Year.
Keep up the spirit~