Posted December 20, 2024 by Kaplin86
#modding #bug fix #minor update
Changelog:
- Removed scatter from wood
- Sand now has its texture and is in hint menu
- Fixed bug where tutorial could be shown on any map
- moved shadows and decor under wood
- The map editor now reopens maps properly
- The ground input inside of map data is now single line
- Maps now have a 'bannedbuilding' property that allows you to ban buildings from being used (and can now be seen in the caves map)
- Modded buildings can now be banned from specific maps using the "bannedmaps" property, set it to something like ["Caves"] or ["Caves","Forest"]
- Modded buildings can also be allowed ONLY on a specific map using the "allowedmaps" property, uses the same syntax as bannedmaps
- Reworked bullet effects internally a bit so let me know if you find any bugs
- Added "spin" bullet property, which is equal to the amount of degrees a bullet turns in air every second (completely visual no effect on the bullet itself)
- Added "speed" property, which is the amount of pixels a bullet moves every second times 100 (default of 5 aka 500 pixels per sec)
- spin and speed can be found on cog and iron bullet respectively