Posted December 18, 2024 by Xandor
Hey there friends, back with another incremental update today. Today was a mix of some followup UI tweaking following up on yesterday's rework, a bit of brainstorming, and a couple new tactics/gameplay tweaks. This build introduces a couple new mechanics. The first is Polished , which is an Item status. Polished items are worth 40% when sold. This should be a nice reward for certain card effects or payoffs for achieving little goals or stuff like that. The other new mechanic is Singleminded. This is a Customer status that means that they'll leave after purchasing their next item, regardless of their remaining Patience. This is the start of transitioning to Customers having a "Item Budget", so that I can design some more interesting Customer types with another mechanical "knob" to play with. To demonstrate these new mechanics, there are a couple new cards that introduce them in this build. Here's the changelog!
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