Posted December 17, 2024 by RamhTheWatermelon
-Rewrote the entire score calculation system. It should be more accurate now
-Fixed an error that prevented you to fill 100% of the water drops requirement in level 1.
-Blocked the entrance of a dead end in the level 1 chase sequence
-Modified a tutorial image on the first half of level 1 and added a new one
-Falling in the void now adds 1 to both the hits counter and the deaths counter, instead of only the deaths counter
-Checkpoints now heal you up to 3 healthpoints (unlike the leaves which can heal you up to 4)
-Replaced a leaf by a checkpoint in the first half of level 1
-Dashing should now reset the player's vertical velocity
-Player inputs are now disabled while the game is paused
-Added "Move" indication icon when the player controls are re-enabled in the chase sequence
-Added coyote time