Posted December 17, 2024 by potiondev
#farming #alchemy
I'm now just about done with the farming mechanic, however I'm not going to update the game just yet. I'm going to squeeze in some bugfixes, refactorings and overall balance tweaks before the 0.2.0 update.
Farming
The farmer's house can now be entered and inside you will find the farmer NPC. He gives you a quest which opens farming when completed.
There is now a path next to the player's house that leads to the farming area. The path can be entered from the start of the game, but you need to talk to the farmer before you can actually use the farming patches.
The farming mechanic is very simple. You find seeds in the world, maybe in the future also as quest rewards, and you plant the m on the soil. It takes some time, but eventually the plant will mature and you can pick it. The matured plant gives you an ingredient and a random number of seeds which you can then plant again.
That's pretty much it for the farming. For now you can find the seeds by exploring the forest scene. The farmable ingredients are only available through farming, you can't find them elsewhere in the game. For now there is four farmable plants, but I plan to implement new farmables for each area that I add to the game, and some as unique quest rewards.
I have quite a long list of bugs to fix and refinements, so next update will still have to wait a bit. List includes at least