Posted December 17, 2024 by mrclocky
I've made a nunber of changes for unarmed combat as well as other quality of changes changes in this update:
- Reworked particle effects for melee combat
- Reworked highlight effect rendering logic for interactable objects
- Interactable range increased
- Melee weapons swing animations procedurally synchronized with cooldowns
- Enemies are now aggravated by flashlights being shined on them
- Enemies are now aggravated by being touched
- Added bonus damage to Heavy melee attacks for moving/looking towards attack swing direction
- Fixed pan attack bug when using heavy attacks instead of light attacks
- Fixed damage calculations
- Fixed loot dispersal range and timing after enemy death
In the next update I will continue working on combat changes, including gunplay this time around. I would also like to increase the variety of melee weapons and adding some fixes for the bugginess of thrown weapons. I would eventually like to get back to networked multiplayer, but it is not a priority at the moment. In the meanwhile please let me know if there are any improvements you'd like to see in the next update!