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Devlogs

Expedited Conflict Resolution - (Combat Update V2)

STAR DAMAGE
A downloadable game for Windows, macOS, and Linux

I've made a nunber of changes for unarmed combat as well as other quality of changes changes in this update:

- Reworked particle effects for melee combat

- Reworked highlight effect rendering logic for interactable objects

- Interactable range increased

- Melee weapons swing animations procedurally synchronized with cooldowns 

- Enemies are now aggravated by flashlights being shined on them

- Enemies are now aggravated by being touched

- Added bonus damage to Heavy melee attacks for moving/looking towards attack swing direction

- Fixed pan attack bug when using heavy attacks instead of light attacks

- Fixed damage calculations

- Fixed loot dispersal range and timing after enemy death


In the next update I will continue working on combat changes, including gunplay this time around. I would also like to increase the variety of melee weapons and adding some fixes for the bugginess of thrown weapons. I would eventually like to get back to networked multiplayer, but it is not a priority at the moment. In the meanwhile please let me know if there are any improvements you'd like to see in the next update!

Files

  • starDamage.zip 259 MB
    Dec 17, 2024
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