Devlogs
Final Devlog
Done
2602112902 - Andrew Julian Hanjaya
- Wand & book texturing
- Wand & Book Animation (Idle & Attack)
- Main Character New Appearance
- Main Character Ultimate Form Texture
- Main Character Pose form Cut in
- Merchant Model
- Merchant Animation (Idle)
- Weapons Icon
- Final Boss Model
- Game Poster A4
2602113722- Kevin Jonathan Mintaryo
- Polish character movement
- Update enemy AI (allows enemy to attack the player)
- Add damage indicator for player
- Enable player death
-
Restrict player movement to beat
- Create map timer system
- Fix enemy spawn system
- Add option to main menu
- Setup loot table content + price
- Setup hitbox for dragon ult
- Adjust base player stats (multiply by 10)
- Setup equipment stats
- Add chest on map
- Chest Dissolve shader
- LOD Map
- Merchant dialog box
- Game Trailer
2602112915 - M. Raphael Caesar Ponda'ag
- Level design puzzle
- Shader for dragon wing, Crown, and Horn
- Game UI & Main Menu
- Ultimate Attack Pixel Sword
- Cut in Shader
- MC Mark Shader
- Skybox Shader
- Skill Indicator Shader
- Chest & portal placement
- Wand & Book VFX Attack
- Great Sword VFX
- Dual Sword VFX
- Bow VFX
- Beat Shader
- Ground Shader
- 3D texture main menu shader
- Game Trailer